The winner of this year's 7 Day FPS Challenge hosted by Steam is a tech demo called SuperHot. SuperHot takes
place in a strange, Art Deco world where faceless people try to kill
you. The premise is interesting enough even before it's novel game mechanic is explained in big, white letters at the start of the game: "Time Moves When You Move". SuperHot's brilliant use of time manipulation is the latest in a long line of games. Here, in chronological
order, are five of the most important ones:
Max
Payne (1999, Remedy)
Max
Payne’s story comes
straight out of a Charles Bronson film: a man descends into a criminal
underworld to hunt down his wife and newborn baby’s killers. However, its most
notable feature – “bullet time” - is inspired by old John Woo films. Although it
isn’t the earliest example of time manipulation in gaming, it certainly is the
most notable. “Bullet time” itself is fairly simple: killing
enemies fills a sidebar which, when filled, lets you enter slow motion. This gives you ample time to gun down enemies or slo-mo your way through a room. The
mechanic also gave rise to one of the greatest conundrums of our century: “Can
I take out this room of mooks with just one artsy bullet time dive to the left?”
Blinx:
The Time Sweeper (2002, Artoon)
In case you didn’t know,
Blinx was Microsoft’s attempt at
rivalling Sega’s Sonic and Nintendo’s Mario. Blinx
is a big anthropomorphic orange cat who has to save a helpless dimension from
evil Time Monsters with his trusty vacuum cleaner Time Sweeper. It’s with
this fancy piece of technology that Blinx picks up time crystals and gets access to his time bending powers (fast forwarding, reversing, stopping and even recording time). The
mechanic is mainly used to get past obstacles (reverse time on a collapsed
bridge to put it back together) and enemies (freeze time to dispatch all your
enemies in one go). Unfortunately, despite its interesting mechanic, the game
was a bit clunky and didn’t turn into the Xbox mascot that Microsoft
had hoped for. Gamers just weren’t ready for the idea of housework being used to
save the world.
Prince
of Perisa: Sands of Time (2003, Ubisoft)
Prince
of Persia: Sands of Time was
Ubisoft’s reimagining of the 1990s Prince
of Persia series. The story has an arrogant young prince releasing the
sands of time across his father’s palace. Luckily, he also has a stolen time dagger which can stab sand-ified enemies to give him access to the time sand. The dagger allows him to manipulate time, reversing, fast forwarding, slowing down and pausing to get past game puzzles. A rotating beheader can be passed more easily when time is slowed down. A mistimed jump or swing where you fall to your death can be reversed and tried again. Of course, you have to make sure you have enough time sand with you or you'll find yourself only reversing time to the midpoint of your death-jump. All in all, Prince
of Perisa proved to be a more successful version of Blinx, codifying the time manipulation mechanic into something more
fun and palatable.
Timeshift (2007, Saber
Interactive)
Whereas before, time
manipulation was mainly confined to action adventure games, Timeshift marked the first notable
appearance in a first person shooter. The plot is that scientists have perfected time travel using “time suits”. An Evil Scientist™ inevitably
steals one of these suits and alters the past for his own
nefarious purposes. The unnamed protagonist, a Good Scientist™, follows him
back in another time suit to stop him. The time suit gives the protagonist the ability to use standard time-bending powers: slow, stop and reverse.
With it, he can dodge projectiles, steal enemy weapons and take down rooms full
of enemies. Compared to the other examples, Timeshift
is not the most innovative. However, when you consider it’s a game where
you get to travel back in time and kill what are basically Nazis, the game and
its mechanic become incredibly important.
Braid (2008, Number None Inc.)
Braid brought the time-bending mechanic to a completely different genre: puzzle platformers. The story revolves around Tim who has to rescue a princess from goblins. To do this, he
has to travel to different worlds, where time is being manipulated in different ways. In one world, everything is really slowed down. In another, walking left speeds everything up. What marks Braid out from other time bending games
is that the time mechanic isn’t switched on. Instead, the time bending is
always affecting the player which means that you make use of the weird effects
to complete the puzzles. The
mechanic itself and its unique solutions caused quite a sensation in gaming. It also reminded people
that you could play games that made no sense at all.
With all these different
games, what is it that makes SuperHot
innovative? Essentially, it’s a puzzle game where you get to gun people down, combining the first person aspects of Timeshift with the puzzles of Braid. Overall, it’s an interesting
take on the time manipulation mechanic and one that will hopefully be
successful in the future. It might even inspire other people to use time
bending in more weird and wonderful ways. For now, though, we have the techdemo to play which will tide us over until SuperHot's release date. If you’ve got a few minutes, go play it and enjoy
the amazingness of time bending.
Featured Images: superhotgame.com, Rockstar Games, Microsoft, Eidos, Sierra Entertainment, Numbernone Inc
Featured Images: superhotgame.com, Rockstar Games, Microsoft, Eidos, Sierra Entertainment, Numbernone Inc
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